TCC Ciências Biológicas
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- Item Gamificação e ensino: uma proposta lúdica e inovadora no processo de ensino e aprendizagem(Instituto Federal de Educação Ciência e Tecnologia de Alagoas, 2021-12-01) Maurício, Claudenir; Pinheiro, Pablo; Pinheiro, Pablo; Omena, Dilza Gomes de; Costa, Danielle de LimaGamification is a teaching proposal of great importance, especially in the educational context in which we are currently experiencing, resulting from the new coronavirus pandemic. With remote learning, this tool becomes relevant to attract students' attention as well as achieve learning. The main objective of this work is to evaluate the use of gamification in the educational field as an active methodology in the teaching-learning process during emergency remote teaching, as well as to verify the advantages and weaknesses during its applicability. The work will address education in Brazil, the concepts of learning, playfulness and its importance in education, as well as addressing gamification as an innovative method of learning. In this sense, with regard to the methodology, it was a qualitative and quantitative research, where a survey was carried out in 07 private schools of Elementary and High School located in the city of Penedo/AL, with the target audience, 15 Science and Biology professors. Thus, it was found that teachers find the use of games during class very interesting, but not everyone uses this tool. It was also found that all professors mentioned that gamification is weak in its applicability to the internet that does not contribute.
- Item Uso do Kahoot no modelo de ensino remoto - Ensino de Biologia(Instituto Federal de Educação Ciência e Tecnologia de Alagoas, 2022-10-25) Santos, Alexandro Lourenço; Lima Filho, Adalberon Moreira de; http://lattes.cnpq.br/5204293561529304; Araujo, João Paulo Alves de; http://lattes.cnpq.br/8249646392563896; Silva, Luis Antonio Costa; http://lattes.cnpq.br/3146634152566002At the end of 2019, with the emergence of the new coronavirus, there were several changes in social behavior over time, among these changes is the educational area, which, as one of the main pillars of development, could not remain idle for a long time. Therefore, as a matter of urgency, remote classes began in most educational institutes. As a consequence of the great change of environments, teachers and students felt a lot of difficulty in learning, since until then they had not had this ability before. Taking into account such difficulties to teach an online room, the need for new methodologies was evident. Educational institutions use various tools that help both in the development of classes and in the methods of evaluative activities and, therefore, the present experience report carried out with some scholarship holders and a supervisory teacher of PIBID-IFAL, seeks to emphasize the use of the Kahoot platform. As a result of the activity carried out, the platform was very useful for the students, as it brings with it a diversity of activities that attract the student's interest.