2025-12-182025-12-182025-11-19https://repositorio.ifal.edu.br/handle/123456789/1366The present work introduces the development of a smart pot designed for hydroponic cultivation in domestic environments, integrated with a gamified mobile application that aims to make plant care more accessible, interactive, and educational. The system, named GreenGrow, was structured around two main fronts: (i) the development of the physical prototype of the pot, designed with modular components; and (ii) the creation of an interactive gamified mobile application. Its key features include: real-time monitoring of the pot’s sensors (such as water level, nutrients, humidity, temperature, and solution conductivity), actuator alerts for resource activation (such as fan, irrigation, lighting, nutrient dosing, and solution drainage), and a reward system (gamification) linked to the plant’s health, represented by an animated virtual character. The project also proposes an analysis of existing market solutions, highlighting the distinguishing aspects of this proposal compared to those alternatives. Furthermore, the project includes official software registration with the INPI.ptAttribution-NonCommercial-NoDerivs 3.0 BrazilSistemas de InformaçãoHidroponia - CultivoJogos digitaisModelagem 3DImpressão 3DInformation SystemsHydroponics - Indoor cultivationDigital games3D modeling3D printingVaso inteligente para o cultivo gamificado de hortaliças e outras variedades de plantas por hidroponia adaptada para ambientes domésticosTrabalho de Conclusão de CursoCIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO::METODOLOGIA E TECNICAS DA COMPUTACAO::SISTEMAS DE INFORMACAO