2023-09-282023-09-282023-09-282023-06-16https://repositorio.ifal.edu.br/handle/123456789/313The present research presents the development of a digital game that addresses the basic concepts of Astronomy, named “As Aventuras do Cachonauta”. The general objective of this research is to analyze how the gamification applied to the digital game that addresses concepts of Astronomy, can contribute to the teaching and learning of students of the 6th year of EF (elementary School). As specific objectives we have the development of a game built on the Scratch platform to address basic concepts of Astronomy in a playful and interactive way, the proposal of a gamified lesson plan on basic concepts of Astronomy for students of the 6th year of Elementary School using the educational product elaborated as the main didactic resource, and finally, to analyze the adequacy of the game, observing its possibilities for the understanding of contents: the observation of the sky, instruments and astronomical models. The game has a course of houses with different levels and different themes, such as the Earth, the Sun, the Moon, the planets of the solar system, the stars and the galaxies. Each house has questions and challenges related to the theme, which must be solved by the player in order to move on to the next house. The methodology deals with the characterization of the research, the research analysis material, the research organization and the analysis and discussion of the data, thus showing the results achieved, through all the elaboration of the educational product, the proposition of the lesson plan and the pedagogical analyzes carried out.Acesso AbertoGamificaçãoJogoAstronomiaGamificationGameAstronomyAplicações da Física no estudo de astronomia utilizando o jogo digital "As aventuras do Cachonauta".Trabalho de Conclusão de CursoCIENCIAS EXATAS E DA TERRA