2025-07-172025-07-172025-04-28https://repositorio.ifal.edu.br/handle/123456789/1069The present work aims to investigate the use of cinematography and gamification as innovative tools to enhance the teaching of Science and Biology, contributing to the motivation and engagement of students in the learning process. The methodology adopted consists of an exploratory bibliographic review, based on authors such as Freire (1996), Moran (1995; 2000; 2006), Añez (2017), Pereira e Silva (2014), Lourenço et al (2015), Almeida (2019), Seymour Papert (1993), Salen (2008), Huizinga (2004); Prensky (2011) and others cited throughout the text, seeking to understand how these approaches can be applied in a practical and efficient way. The theoretical foundation emphasizes the importance of active methodologies, the integration of technological resources and the Freirean vision of a dialogical and liberating education, which promotes the active participation of students in the process of knowledge construction. As a result of the study, a proposal for a didactic sequence will be developed that integrates elements of cinematography and gamification, with the aim of making learning more dynamic, accessible and meaningful, stimulating interaction between students and scientific concepts. It is concluded that such strategies can enrich pedagogical practices and contribute to the formation of more critical, engaged and reflective students, aligned with the principles of transformative educationptCiências biológicasCiências – EnsinoBiologia – EnsinoCinematografiaGamificaçãoMetodologia ativaSequência didáticaActive methodologiesDidactic sequenceCinematographyGamificationBiology - TeachingA cinematografia e a gamificação como ferramentas inovadoras no ensino de ciências e biologia: desafios no processo de aprendizagemTrabalho de Conclusão de CursoCIENCIAS BIOLOGICAS